skincolors[SKINCOLOR_WAVESUPER] = {
    name = "Super Wave",
    ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    invcolor = SKINCOLOR_BUBBLEGUMSUPER,
    invshade = 6,
    chatcolor = V_BLUEMAP,
    accessible = true
	}
	addHook("ThinkFrame", do
    skincolors[SKINCOLOR_WAVESUPER].ramp = skincolors[SKINCOLOR_SUPERWAVE1 + abs( ( (leveltime >> 1) % 9) - 4)].ramp
end)
--wave is the 4th emerald